From 804fd29133eff3cd133ba464826d521a2ded2970 Mon Sep 17 00:00:00 2001 From: shockrahwow Date: Fri, 13 Sep 2019 14:35:08 -0700 Subject: [PATCH] draft for neww post about route --- prebuild/route2.md | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 prebuild/route2.md diff --git a/prebuild/route2.md b/prebuild/route2.md new file mode 100644 index 0000000..1b8bcb9 --- /dev/null +++ b/prebuild/route2.md @@ -0,0 +1,31 @@ +# Segmenting & Optimizing Realistic Routes + +Finally after a few weeks of practicing I took some time to segment the route that I've been working on for `bhop_bochadick`. +_Something which I have a really bad habit of not doing_. + +Unlike a lot of other maps I've tried running in the past this one doesn't really get old and the _rng_ in the run is pretty bearable. +Apart from the route being fun there's also a few _reset points_, where if I lose time or fail it doesn't mean the run is completely over/results in +30. + + +> Alright but where's the route mang + +Here you go :^) + + + + +> Can it be improved? + +Yes, and there's already some new tricks/optimizations I'm planning on using to bring the time down even further. + +> So it's not perfect? + +Nop, in fact there's a huge mistake at the top of the pyramid where I bump into a wall pretty hard, losing nearly 400 u/s(from ~900u/s to ~500u/s). + +Also I could potentially do the drop in the lava stage without the wall bump thus conserving speed and cutting out a jump or two (i.e. 0.7 - 1.4 seconds). + +## Stats + +* Current estimated: 4:41 +* Future estimated: 4:3x +