# lec2 ## Binary Bits & Bytes \ > Binary Notation 0b... \ Typically we see `0b` but sometimes like in many x86 assemblers we'll see `...b` to denote some bit string. ost typically we deal with binary(when we do) in nibbles or 4 _bit_ chunks which then grouped into 2 groups of 4 to build up a byte.\ Ex:`0101 1100` is a basic random byte. For most sane solutions this is essentially the only way we __ever__ deal with binary. ## Two's Complement - aka Negate To find the Negation of any bit-string: \ 1. Flip all bits in the bit-string 2. Add 1 to the bitstring ### Signedness > Why? \ Because this matters for dealing with `signed` and `unsigned` values. _No it doesn't mean positive and negative numbers._ Say we have 4 bites to mess with. This means we have a range of 0000 to 1111. If we wanted pureley positive numbers in this range we could have 0000 to 1111... or 0 to 15. If we needed negative represenation however, we have to sacrifice some of our range. Our new unsigned range is 0-7. We say it's unsigned because the first bit here is 0. If it were 1 we would have a _signed_ number. ## Intro to hex > Hex Notation 0x... \ x86 assemblersi(masm) will typically accept `...h` More convinient than binary for obvious reasons; namely it doesn't look like spaghetti on the screen. Our 4-bit range from earlier {0000-1111} now becomes {00-ff}. More pedantically our new hex range is 0x00 to 0xff. ### Ascii in Hex Dumps Kind of a side note but most ascii text is from 0x21 to 0x66ish[citation needed]