/* Module containg various structure which we use to pass back * and forth from client/server as auth tokens */ // This structure allows us to provide some critical data for the client to reconnect to // the server without having to go through a sign in process everytime #[derive(Serialize, Deserialize, Debug)] pub struct NewUserResponse { pub id: u64, pub secret: String, pub discriminator: i32, } // This is basically anyone that's online at the moment #[derive(Serialize, Debug)] pub struct OnlineUser { pub id: u64, pub username: String, status: i32, } #[derive(Serialize, Deserialize)] pub struct ChannelIndexed { pub name: String, pub ctype: i32, } #[derive(Serialize, Deserialize, Debug)] pub struct VoiceChannel { pub id: i32, pub name: String, pub usercount: i32, // how many people are in the channel at that moment } #[derive(Serialize, Deserialize, Debug)] pub struct TextChannel { pub id: i32, pub name: String, }