testing colors in the frame buffer
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10
loader.asm
10
loader.asm
@ -14,7 +14,7 @@ C equ 1
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KERNEL_STACK_SIZE equ 4096
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; external labels(cdecl) calling convention
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extern sum
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extern colors
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section .bss
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align 4 ; aligning to bytes for x86(32-bit) reasons
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@ -35,12 +35,8 @@ align 4
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dd CHECKSUM
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loader:
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mov eax, 0X1234ABCD
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; call our external function
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push dword C
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push dword B
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push dword A
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call sum
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; pls
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call colors
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.loop:
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jmp .loop
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