Moving components modules to a more proper directory
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48
components/framebuffer/framebuffer.c
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48
components/framebuffer/framebuffer.c
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// Driver implementation for Jank's text frame buffer
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// Buffer can display 80 columns by 25 Rows
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// Start of buffer is at (real)address 0x000B8000
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// Memory at this section is divided into 16-bit cells
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// | 15-8 | 7-4 | 0-3
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// | Asci | FG | BG
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#include "types.h"
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#include "framebuffer.h"
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// State trackers from header
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static u8* Frame_Buffer = (u8*)FRAME_BUFFER_ADDR;
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s32 Frame_Buffer_Cursor = 0x0000;
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void frame_buffer_newline() {
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while(Frame_Buffer_Cursor != (AREA*8)) {
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if((Frame_Buffer_Cursor % 160) == 0) {
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break;
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Frame_Buffer_Cursor+=160;
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}
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else {
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Frame_Buffer_Cursor+=2;
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}
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}
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}
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// Writes character to a given cell in the framebuffer
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// @cell parameter is the logical (linear)index into the buffer
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void write_cell_fb(u8 c, u8 fg, u8 bg) {
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Frame_Buffer[Frame_Buffer_Cursor] = c;
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Frame_Buffer[Frame_Buffer_Cursor+1] = (fg & 0x0f << 4) | (bg & 0x0f);
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Frame_Buffer_Cursor += 2;
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}
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void clear_fb(void) {
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for(unsigned cell=0;cell<AREA; cell+=2) {
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write_cell_fb(' ', 0x00, 0x00);
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}
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Frame_Buffer_Cursor = 0x0000;
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}
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// Takes the linear indexed position to move the cursos, if there is nothing at that position we should still have something there
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void fb_move_cursor(u16 position) {
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serialport_write_byte(FB_CMD, FB_HIGH_CMD);
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serialport_write_byte(FB_DATA, ((position >> 8) & 0x00ff) );
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serialport_write_byte(FB_CMD, FB_LOW_CMD);
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serialport_write_byte(FB_DATA, position & 0x00ff);
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}
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52
components/framebuffer/framebuffer.h
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52
components/framebuffer/framebuffer.h
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#include "types.h"
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#include "serial.h"
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#include "ports.h"
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#ifndef FRAMEBUFFER_H
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#define FRAMEBUFFER_H
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#define COLUMNS 80
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#define ROWS 25
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#define AREA ( COLUMNS * ROWS )
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// frame buffer port commansd
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#define FB_CMD 0x3d4
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#define FB_DATA 0x3d5
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#define FB_HIGH_CMD 14
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#define FB_LOW_CMD 15
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// address of our frame buffer
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#define FRAME_BUFFER_ADDR 0x000B8000
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// Logical index of a cell in the frame buffer
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#define FRAME_CELL(cell_) (cell_ * 2)
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// Colors available in text framebuffer
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#define Black 0x01
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#define Blue 0x02
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#define Green 0x03
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#define Cyan 0x04
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#define Red 0x05
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#define Magenta 0x05
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#define Brown 0x06
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#define LightGrey 0x07
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#define DarkGrey 0x08
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#define LightBlue 0x09
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#define LightGreen 0x0a
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#define LightCyan 0x0b
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#define LightRed 0x0c
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#define LightMagenta 0x0d
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#define LightBrown 0x0e
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#define White 0x0f
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extern s32 Frame_Buffer_Cursor;
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void frame_buffer_newline();
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void write_cell_fb(u8, u8, u8);
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void clear_fb(void);
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void fb_move_cursor(u16);
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#endif
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