Changing super-basic test function to just test() because of how small and bland it is
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@ -24,12 +24,14 @@ void clear_buffer() {
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*fp = 0x00;
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*fp = 0x00;
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}
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}
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}
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}
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void print(char* str) {
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for(unsigned i =0;i<strlen(str);i+=2) {
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// TODO: move this to the stl with printf functionality
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void print_fb(char* str) {
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for(unsigned i =0;i<strlen(str);i++) {
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write_cell(i, str[i], Green, White);
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write_cell(i, str[i], Green, White);
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}
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}
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}
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}
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void yote() {
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void test() {
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print("asdf");
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print_fb("asdf");
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}
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}
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@ -4,7 +4,13 @@
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#define AREA ( COLUMNS * ROWS )
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#define AREA ( COLUMNS * ROWS )
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// address of our frame buffer
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#define FRAME_BUFFER_ADDR 0x000B8000
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#define FRAME_BUFFER_ADDR 0x000B8000
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// Logical index of a cell in the frame buffer
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#define FRAME_CELL(cell_) (cell_ * 2)
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// Colors available in text framebuffer
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#define Black 0x01
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#define Black 0x01
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#define Blue 0x02
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#define Blue 0x02
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#define Green 0x03
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#define Green 0x03
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@ -26,6 +32,6 @@ void write_cell(unsigned cell, char c , char fg, char bg);
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void clear_buffer();
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void clear_buffer();
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void print(char* str);
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void print_fb(char* str);
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void yote();
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void test();
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19
loader.asm
19
loader.asm
@ -1,6 +1,7 @@
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; since we have no stack we have to create one for the OS
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; since we have no stack we have to create one for the OS
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global loader
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global loader
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; this section is partly handled by nasm tolerating some minor bs
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MAGIC_NUMBER equ 0x1BADB002
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MAGIC_NUMBER equ 0x1BADB002
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FLAGS equ 0x0
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FLAGS equ 0x0
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CHECKSUM equ -MAGIC_NUMBER
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CHECKSUM equ -MAGIC_NUMBER
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@ -9,18 +10,9 @@ CHECKSUM equ -MAGIC_NUMBER
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; size in bytes of stack
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; size in bytes of stack
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KERNEL_STACK_SIZE equ 4096
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KERNEL_STACK_SIZE equ 4096
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; external labels(cdecl) calling convention
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extern yote
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section .bss
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; external labels(cdecl) calling convention
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align 4 ; aligning to bytes for x86(32-bit) reasons
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extern test
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; because this is the first thing we actually do (virual)address 0x00000000 will
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; contain 4KB of memory for our stack
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kernel_stack:
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resb KERNEL_STACK_SIZE ; reserver bytes instruction
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; point to what will be bottom of stack
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; which will grow down towards (virtual)address 0x00000000
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mov esp, kernel_stack + KERNEL_STACK_SIZE
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section .text
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section .text
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; align all instructions to 4 byte boundary by the x86 instruction set law
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; align all instructions to 4 byte boundary by the x86 instruction set law
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@ -31,12 +23,11 @@ align 4
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dd CHECKSUM
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dd CHECKSUM
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loader:
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loader:
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call yote
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call test
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.loop:
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.loop:
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jmp .loop
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jmp .loop
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; section for our kernel stack
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KERNEL_STACK_SIZE equ 4096
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section .bss
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section .bss
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align 4 ; aligned to 4 bytes for performance
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align 4 ; aligned to 4 bytes for performance
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kernel_stack:
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kernel_stack:
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