#include "stl/string.h" #include "io.h" #define COLUMNS 80 #define ROWS 25 #define AREA ( COLUMNS * ROWS ) // frame buffer port commansd #define FB_CMD 0x3d4 #define FB_DATA 0x3d5 #define FB_HIGH_CMD 14 #define FB_LOW_CMD 15 void fb_move_cursor(unsigned short position); // address of our frame buffer #define FRAME_BUFFER_ADDR 0x000B8000 // Logical index of a cell in the frame buffer #define FRAME_CELL(cell_) (cell_ * 2) // Colors available in text framebuffer #define Black 0x01 #define Blue 0x02 #define Green 0x03 #define Cyan 0x04 #define Red 0x05 #define Magenta 0x05 #define Brown 0x06 #define LightGrey 0x07 #define DarkGrey 0x08 #define LightBlue 0x09 #define LightGreen 0x0a #define LightCyan 0x0b #define LightRed 0x0c #define LightMagenta 0x0d #define LightBrown 0x0e #define White 0x0f void write_cell_fb(unsigned cell, char c , char fg, char bg); void print_fb(char* str, unsigned position); void clear_fb(); /* Testing function because yote squad in here yeye */ void test_fb();