csnotes/412/hardware-strats.md
2019-09-16 19:39:36 -07:00

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Hardware deployment Strategies

Virtual Desktop Interface

aka 0-Clients: network hosted OS is what each client would use.

In some cases that network is a pool of servers which are tapped into. Clients can vary in specs like explained below(context: university):

Pool for a Library

Clients retain low hardware specs since most are just using office applications and not much else.

Pool for an Engineering department

Clients connect to another pool where both clients and pool have better hardware specs/resources.

The downside is that there is 1 point of failure. The pool goes down and so does everyone else, meaning downtime is going to cost way more than a single machine going down.

Server Hardware Strategies

All eggs in one basket

Imagine just one server doing everything

  • Important to maintain redundancy in this case
  • Upgrading is a pain sometimes

Buy in bulk, allocate fractions

Basically have a server that serves up varies virtual machines.

Live migration

Allows us to move live running virtual machines onto new servers if that server is running out of resources.

Containers

docker: Virtualize the service, not the whole operating system

Server Hardware Features

Things that server's benefit from

  • fast i/o
  • low latency cpu's(xeons > i series)
  • expansion slots
  • lots of network ports available
  • EC memory
  • Remote control

Patch/Version control on server's

Scheduling is usually slow/more lax so that server's don't just randomly break all the time.

Misc

Uptime: more uptime is going to be more expensive. Depending on what you're doing figure out how much downtime you can afford.

Specs

Like before ecc memory is basically required for servers, good number of network interfaces, and solid disks management.

Remember that the main parameters for choosing hardware is going to be budget, and necessity; basically what can you get away with on the budget at hand.