756 B
756 B
A* Pathfinding
There are 3 main values usedd in reference to A*:
f = how promisiing a new location is
g = distance from origin
h = estimate distance to goal
f = g + h
For a grid space our h
is calculated by two straight shots to the goal
from the current location(ignore barriers). The grid space g
value is
basiccally the number of steps we've taken from the origin. We maintain
a list of potential nodes only, so if one of the seeking nodes gets us
stuck we can freely remove that, because it succs.
Time & Space Commplexities
Best-First Search
Time: O(VlogV + E)
Dijkstra's
O(V^2 + E)
A*
Worst case is the same as Dijkstra's time
O(V^2 + E)