With this frontend points now return proper data structures which of course contain
badge_id vectors
Along with defaulting to '[]' strings in mysql configuration serde_json calls
now fallback to .unwrap_or(Vec::new()) for cheapish callbacks.
These fallback calls are cheap because Vec::new doesn't allocate anything on the heap
because they're empty.
+ Adding some default empty list values where applicable
neighbors now has a default value of '[]' to enforce the "empty list" constraint on that field
Issue seemed to be that artifacts were not being preserved properly.
This was causing failures in test stages where it was basicallly impossible to debug
"real" issues
- Removing artifacting (json-api) for now
They'll be re-added when there's a good way of verifying the quality of builds.
For now they're gone because the mock test stage is doing a lot of work already
+ mock-test job now builds json-api
This fixes the first issue this patches intends on fixing however it's kinda
cheesy and should probably be replaced at some point with a better fix
This patch has not yet been tested but will be in the coming patches
Sumamary: we're just doing a regular delete on the neighbor's table based off
the url field
The cases that actually matter should be covered now so I'm confident with this
endpoint's behavior
! A preliminary db::neighbors::get is done to cover the 404 case
Basically if a bad url is used in the request we should 404 the update as there
won't be anything relevant to update
This also "fixes" the /neighbor/update route conveniently enough, which had much
better behavior than expected before.
- Remvoing some fluff from debugging
! This route needs way more testing as its currently failing the prelim test listed right now
! Some more misc changes in testing/mod.rs that aren't imporant at all to anyone
It's just an extra comment
This chage is basically required due to the ridiculuous number of parameters that needed to be passed.
Also more POC for showing how serde_json's result type can be used to safely parse http bodies
* add_neighbor now takes a moved Neighbor param instead of the fields individually
This should make it a easier for both front & backend to parse what's happening.
It also let's us leveraege serde_json a bit more
! put /neighbor/update is failing due to a failure to parse the body correctly on thebackend
Further investigation is required
+ Kinda minor but I'm also adding the ability to `put` things now
+ Also an if statement to avoid failing on checkf for NoneType responses
diesel still requires this however the --database-url flag is there to alleviate this issue
+ make test now cleans up fake png images from the cwd
This is more for comfort reall
unwrap had a chance to panic where as the unwrap_or now defaults to an empty
Bytes object which lets the code after it fail with an HTTP 400. This is preferrable
to a 500 error as there really is no error, just bad/unpollable input from the
end user.
It should be noted at this point we're considering url's as the "primary key"
even though its kinda weird to use them that way.
Even though a varchar primary key doesn't really scale well I'm considering it
fine for now as the neighbors table is controlled by admins(by hand) and hopefully
won't need to scale.
Opting now for config.json files as they better interoperability between node and rust
+ Hardcoding some variables into build-db.sh
This really shouldn't be an issue however
+ using cat to dump out what table structures are being setup due to strange bugs in pipeline
These are baseline tests however a new /neighbor/remove & /neighbor/edit route should be edited before I call this done on the roadmap.
Also some more intense testing around these current routes is required.
Mostly because the expectation that JSON is being sent to us in /neighbor/add
It could be worth the effort to send this data as json in the body
! Currently parameters are sent via the query string is in line with how most routes behave
For this route is just feels weird dealing with al the issues with json in the query string
* Hopefully fixing pipeline script
Cargo kept trying to rebuild everything so hopefully the new change
forces a usage of artifacts that _should_ be there
+ More error handling in case shit goes wrong
Basically handling more cases where some initial test could result in the whole
script exiting with code(1)
Not really that big of a deal since most tests after _that_ point will fail anyway
but the fix has revealed issues in the auth code magically so I'm keeping up with the new idea
that initial tests should have every resultant case validated to avoid weird behavior
> good code results in good results
who would have guessed
* claim.rng is now seeded from 16 bytes
+ passing Member to auth::login_get_jwt
* Better error loggin on jwt::insert call
+ Moar meta config-caching fixes
Basically lazy static sucks and we have to start accessing meta::basic_config
though a proxy function which forces the initialization on startup
! We should probably init this prior to listening for connections to avoid connection issues
+ New /neighbors/list endpoint which has already passed required checks
Lazy static initialization still allocates once per run so the above is jank but fine(mostly)
[] Should probably come up with a cleaner way of passing this data around
The above is very low on the priority list of things to do
+ Now injecting permisions + id via the claim structure which is passed to the
route dispatcher
! For now this is unused further down the decision tree however I'm going to sprinkle
in its incorporation as it lets us avoid string conversions which is p nice
! wat - because have to do maintain permissions on a per request level we have
to do this check for permissions at what is basically every level, this does
mean we have to hit the database for a lot of routes however there is a check
that requests go through in order to avoid hitting the database whenever possible
+ rng field in claims now has real purpose
It's purpose is to act as a validator field in the jwt table. By verifying rng
fields we no longer have to store whole jwt's
This dep was already there but just being used (as we're using serde). Now we can use it at the db layer which makes neighbor struct creation easier
* Cargo locks are being updated to reflect new dependancy changes
These changes actually reduce the dependancy count overall
+ Adding a very simple table to hold all the neighbors that an instance may want to reference
At some point we may want to support vanity join urls and this would be a good place to reference those
There would also need to be a way for admins to add/edit/remove vanity urls but that's for another patch
Was basically pointless since it's literally just two commands
! full-mock-test job now has scripts/run-api-tests.sh as its source code
This makes it way easier to debug the pipeline when things go wrong as there's
lots of _different_ things going on in that script.
While the script itself is still there it is completely deprecated and safe to remove
at this point
! PAIN Peko
Dependancies might be fucked because gitlab-runner doesn't use deps at all and frankly
I'm completely over doing this stupid patch. Next is decentralized features which is way
more fun to do so if it breaks I'll fix it but its likely an issue with artifacts
* Removing export command from cargo-unit-test job
This was causing the job to fail so the env vars have been moved to live under
the ci file's job-level variables key