jankos/loader.asm
2019-01-16 15:50:43 -08:00

43 lines
929 B
NASM

; since we have no stack we have to create one for the OS
global loader
MAGIC_NUMBER equ 0x1BADB002
FLAGS equ 0x0
CHECKSUM equ -MAGIC_NUMBER
; example stuff
A equ 3
B equ 2
C equ 1
; size in bytes
KERNEL_STACK_SIZE equ 4096
; external labels(cdecl) calling convention
extern colors
section .bss
align 4 ; aligning to bytes for x86(32-bit) reasons
; because this is the first thing we actually do (virual)address 0x00000000 will
; contain 4KB of memory for our stack
kernel_stack:
resb KERNEL_STACK_SIZE ; reserver bytes instruction
; point to what will be bottom of stack
; which will grow down towards (virtual)address 0x00000000
mov esp, kernel_stack + KERNEL_STACK_SIZE
section .text
; align all instructions to 4 byte boundary by the x86 instruction set law
align 4
; dropping our magic and other things into memory
dd MAGIC_NUMBER
dd FLAGS
dd CHECKSUM
loader:
; pls
call colors
.loop:
jmp .loop